25年的社区耕耘 (CLAP with Arts-ED!)

每个社区,都乘载着不同的人与环境、文化,而蕴含各自的特色与挑战。这集,Arts-ED的执行长曾玉萍 (Chen Yoke Pin),将分享这25年来,团队成长的轨迹与心路历程。伙伴们如何以艺术、文化与教育作为切入点,陪伴社区成长。从最初以槟城乔治市作为基地,近年来,Arts-ED也积极探索其他州属的社区。就让我们一起听听,Arts-ED这一路走来,对于社会的观察,及对组织未来之路的思索。

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来!我们一起CLAP 一个吧! 培养学生的国际视野,Arts-ED 要青少年爱上社区

谢谢星洲日报-动力青年副刊版的报导

来!我们一起 CLAP 一个吧!

CLAP 是Arts-ED 25 年在社区导向(Community-based Learning) 方法论的结晶。

CLAP 网站提供老师一个整合的资源。老师可以参考此网站,得到一些启发和案例,设计学习项目,让学生通过CBL 可以锻炼思辨能力,创造力和与社交技能,也培养学生的在21世纪世界公民必备的责任心和同理心。

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Equipping students for digital future

The Star, 14 August 2024

Elsewhere, local non-profit organisation Arts-ED is seeking to bring real-life experiences and awareness into classrooms all over the country.

Its recently launched community-based learning action portal (CLAP) is a free online resource that offers community-based learning kits for primary and secondary school teachers and educators.

The portal contains concise, project-based resources modelled on programmes the organisation has carried out in Penang over the last 25 years.

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Harmonizing the Streets for Youth

SangSaeng - No.61 | 2023

What is the meaning of “harmony”? What can we learn about ourselves and our identity as a society from the stories of the houses of worship at the Seberang Jaya Street of Harmony?

These were the two driving questions behind our recent Jelajah Harmoni (Journey of Harmony) Seberang Jaya programme. For someone living outside Malaysia, it might seem unusual to have various houses of worship in close proximity to each other. Yet there are several such “Streets of Harmony”—areas where various houses of worship can be found clustered together—scattered across the state of Penang. Which begs the question: why, then, the need for this programme?

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Malaysian board game showcases rich tapestry of community life in wet markets

The Star- 4 July 2023

“When was the last time you went to the market?”

Far from a passing enquiry, the answer to this may just put you one step ahead in Bansan, the latest board game from arts and culture groups Arts-ED and LUMA.

Whichever player who has most recently set foot in a wet market or “bansan” in the local northern Hokkien dialect, is designated the starting player or market vendor in this fresh, new game that is based on Penang’s famed Chowrasta Market.

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New Malaysian board game Bansan is inspired by local markets

Options, The Edge, 7 June 2023

Bansan is the brainchild of media artist-cum-video producer Goh, who spread the initial sketches on her bed and worked out the mechanics and playing experience through the pandemic. The game will be launched officially on July 15 at Penang’s Chowrasta Market during the George Town Festival; July 16, Seberang Jaya Market; July 18, Air Itam Market on the main island.

Designed for one to five players, it is inspired by the multisensory experience one encounters at a bustling local market. Players are vendors who bao ka liao (take charge of everything): deal with fellow vendors, wholesalers, customers and municipal council officers; buy and sell ingredients; and cook and serve a variety of hawker stall dishes, drinks and desserts.

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Over 40 kids learn craft, significance of light at PPR

The Star; Metro News - April 2023

HARI Raya Aidilfitri at Jalan Sungai People’s Housing Project (PPR) is brighter this year, thanks to its residents. More than 40 children made over 100 star lanterns, which were hung at common areas and distributed to residents in the PPR. The children aged seven to 15 made the lanterns at workshops seven weeks before Hari Raya. There were 10 of these workshops, with some parents also joining in.

Non-profit organisation Arts-ED collaborated with local artisans to run these workshops as part of its community-based arts and culture programme called “Gempak 100”. This particular initiative was called “Nur. Light.” and was intended to rejuvenate a communal tradition.

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‘Bansan’ captures the Malaysian market experience in board game form

BASKL, 26 August 2023

Board games are always an enjoyable way to spend an evening with friends. In recent years, many Malaysians have also created board games of their own that reflect local culture and aesthetics. Recently, Arts-ED has published Bansan, a board game inspired by Malaysian wet markets. Bansan is a Hokkien word for market commonly used in Penang and other Northern states. It literally translates to tens of thousands of mountains filled with goods.

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